Monsters

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(Created page with " == Skeletons == '''Infantry:''' - Melee Range: short - med - Health: 100 - Plans: Will have various weapons and equipment, and run at their target. '''Fire Mage:''' - ...")
 
(Skeletons)
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- Spells: thrown Fireball
 
- Spells: thrown Fireball
  
- 75 health.
+
- 75 health
  
 
- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.
 
- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.

Revision as of 22:47, 8 March 2012

Skeletons

Infantry:

- Melee Range: short - med

- Health: 100

- Plans: Will have various weapons and equipment, and run at their target.


Fire Mage:

- Melee Range: short - med

- Spells: thrown Fireball

- 75 health

- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.


Arch Fire Mage:

- Melee Range: med - long

- Spells: guided Fireball

- Health: 150

- Distinctions: Constantly in flames.

- Plans: Will have constant high fire resistance.


Necromancer:

- Melee Range: med - long

- Spells: direct Fireball

- Health: 150

- Plans: Will raise the dead.

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