Monsters
(→Skeletons) |
(→Skeletons) |
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- Plans: Will raise the dead and cast Freezing Wind instead of Fireball. | - Plans: Will raise the dead and cast Freezing Wind instead of Fireball. | ||
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+ | '''Pain Elemental:''' | ||
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+ | - Health: 2000 | ||
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+ | - Melee Range: med - extra long | ||
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+ | - Spells: flight Fireball (med-high intensity) | ||
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+ | - Distinctions: Consists of red particles that can be separated from the main entity. | ||
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+ | - Other Abilities: Left hand particle can cast spells if separated or connected. Hunter (Sensitive to sound, will search for the source.), can destroy walls. |
Latest revision as of 21:11, 9 April 2012
Skeletons
Infantry:
- Health: 100
- Melee Range: short - med
- Plans: Will have various weapons and equipment, and run at their target.
Fire Mage:
- Health: 75
- Melee Range: short - med
- Spells: thrown Fireball
- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.
Arch Fire Mage:
- Health: 150
- Melee Range: med - long
- Spells: guided Fireball
- Distinctions: Large in size. Constantly in flames.
- Plans: Will have constant high fire resistance.
Necromancer:
- Health: 150
- Melee Range: med - long
- Spells: direct Fireball
- Distinctions: Large in size.
- Plans: Will raise the dead and cast Freezing Wind instead of Fireball.
Pain Elemental:
- Health: 2000
- Melee Range: med - extra long
- Spells: flight Fireball (med-high intensity)
- Distinctions: Consists of red particles that can be separated from the main entity.
- Other Abilities: Left hand particle can cast spells if separated or connected. Hunter (Sensitive to sound, will search for the source.), can destroy walls.