Monsters

(Difference between revisions)
Jump to: navigation, search
(Skeletons)
(Skeletons)
Line 3: Line 3:
  
 
'''Infantry:'''
 
'''Infantry:'''
 
- Melee Range: short - med
 
  
 
- Health: 100
 
- Health: 100
 +
 +
- Melee Range: short - med
  
 
- Plans: Will have various weapons and equipment, and run at their target.
 
- Plans: Will have various weapons and equipment, and run at their target.
Line 12: Line 12:
  
 
'''Fire Mage:'''
 
'''Fire Mage:'''
 +
 +
- Health: 75
  
 
- Melee Range: short - med
 
- Melee Range: short - med
  
 
- Spells: thrown Fireball
 
- Spells: thrown Fireball
 
- 75 health
 
  
 
- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.
 
- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.
Line 23: Line 23:
  
 
'''Arch Fire Mage:'''
 
'''Arch Fire Mage:'''
 +
 +
- Health: 150
  
 
- Melee Range: med - long
 
- Melee Range: med - long
  
 
- Spells: guided Fireball
 
- Spells: guided Fireball
 
- Health: 150
 
  
 
- Distinctions: Large in size. Constantly in flames.
 
- Distinctions: Large in size. Constantly in flames.
Line 36: Line 36:
  
 
'''Necromancer:'''
 
'''Necromancer:'''
 +
 +
- Health: 150
  
 
- Melee Range: med - long
 
- Melee Range: med - long
  
 
- Spells: direct Fireball
 
- Spells: direct Fireball
 
- Health: 150
 
  
 
- Distinctions: Large in size.
 
- Distinctions: Large in size.
  
 
- Plans: Will raise the dead and cast Freezing Wind instead of Fireball.
 
- Plans: Will raise the dead and cast Freezing Wind instead of Fireball.

Revision as of 22:51, 8 March 2012

Skeletons

Infantry:

- Health: 100

- Melee Range: short - med

- Plans: Will have various weapons and equipment, and run at their target.


Fire Mage:

- Health: 75

- Melee Range: short - med

- Spells: thrown Fireball

- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.


Arch Fire Mage:

- Health: 150

- Melee Range: med - long

- Spells: guided Fireball

- Distinctions: Large in size. Constantly in flames.

- Plans: Will have constant high fire resistance.


Necromancer:

- Health: 150

- Melee Range: med - long

- Spells: direct Fireball

- Distinctions: Large in size.

- Plans: Will raise the dead and cast Freezing Wind instead of Fireball.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox