Monsters

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Skeletons

Infantry:

- Melee Range: short - med

- Health: 100

- Plans: Will have various weapons and equipment, and run at their target.


Fire Mage:

- Melee Range: short - med

- Spells: thrown Fireball

- 75 health

- Plans: Will have basic fire resistance and cast a short duration fire resistance spell during combat.


Arch Fire Mage:

- Melee Range: med - long

- Spells: guided Fireball

- Health: 150

- Distinctions: Large in size. Constantly in flames.

- Plans: Will have constant high fire resistance.


Necromancer:

- Melee Range: med - long

- Spells: direct Fireball

- Health: 150

- Distinctions: Large in size.

- Plans: Will raise the dead and cast Freezing Wind instead of Fireball.

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