Spells in Tomes of Mephistopheles are constructed by the player by combining various combinations of runes. Runes consist of several categories, including: Delivery, Forks, and Elements.
Delivery runes represent how a spell will get to its intended target. The first type of rune used in a spell is always, delivery. The next is usually an element or combination of elements, but can also be a fork depending on which type of delivery rune was used. Delivery runes such as Throw, Fly, and Guide all must preceed an Element because they require a physical form to function. Runes Touch, Direct, and Self may use a fork, which will activate as long as the target is valid. For example, if a player casts a touch spell and isn't touching anything, the spell fizzles and the fork never occurs.
Types of Delivery Runes
- Self: The spell is cast directly on the caster.
- Touch: When using a Touch rune, the caster has to physically touch the target for the spell to succeed. Releasing a touch spell without a valid target will waste all the mana that was used to charge the spell.
- Throw: Just as it sound, the caster throws the spell as it is released.
- Flight: When the spell is released it flies straight forward. Like a thrown spell with no gravity applied.
- Guided: The caster can direct the spell's flight path by looking in the desired direction of flight (also with no gravity).
- Direct: The spell fires off at point blank range at the intended target. This does not always result in a hit as the spell still has to physically hit the target. Fast targets may be able to move out of the way of a direct spell.
The purpose of fork runes is to allow spells to affect more than one target, generally other targets close to the primary target, and to increase the effectiveness and intricacy of spells as players progress and can afford to cast more costly spells. Fork runes allow for multiple methods of hitting extra targets, and can be used in multiple stages of the spell or used in combination with each other to create devastating effects.
Types of Fork Runes
- Split: A Split rune will cause a spell to multiply from that point in the runes string causing all runes following it to duplicate a number of times depending on how powerful the split rune is. This can have various results depending on the runes following it. After each Split rune, one of the following delivery runes must be used: Throw, Fly, Direct, or another fork rune of any kind to multiply the effect further. So for example a SplitX2, then a Direct would cause 2 point blank effects to be cast on the target. A SplitX3 then a Throw would create 3 new spells thrown randomly outward from the target.
- Chain: A Chain rune shifts the focus of a spell to the nearest unaffected target. Ususally this would be used after a Split or another Chain. Using Chains in such a way creates effects similar to the Radius rune, but spells that use Chains instead cost less mana as they only hit as many targets as the chaining allow.
- Radius: Radius runes create a radius effect around the target, causing the spell to affect all targets in radius.